Hello. I'm new to this site. I have been modding Morrowind for many years now and just within the past year, have been creating static meshes for Morrowind. I, unlike most people use blender do do my modeling. I recently have been trying to make activation meshes but have had no luck with the animation. I have been trying to make machine parts such as pistons and gears. When I make gears and animate them they do not have an animation when I import them into Morrowind. In game, they don't move just as a static object doesn't move. When I attempt to import an animated nif mesh into blender I receive this error in the console "AttributeError: 'KeyGroup' object has no attribute 'time'." I do not know how to correct this problem and it seems that no one else does either. If anyone has any ideas or knows how to correct this problem please let me know.
- This isn't the right forum for questions. Could you post this on the niftools forum (http://niftools.sourceforge.net/forum/), or on the tracker (http://sourceforge.net/tracker/?group_id=149157&atid=776343), along with a link to the problematic nif (or the name of the file if it is a nif from the original game)? Amorilia 11:05, 10 July 2010 (UTC)