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  • [[Category:Nif Format]] ...e in such a way that the entire graph could be re-created. That's what the Nif file is. The scene graph is descended and, as each node is visited, it wri
    691 B (121 words) - 13:43, 22 June 2007
  • [[Category:Nif Format]] ...ation of the format, serves as the source for our HTML version of the file format specification. Thus, these XML files are central to our efforts to underst
    19 KB (3,304 words) - 19:42, 21 December 2011
  • [[Category:Nif Format]] |bgcolor = "#000000"|<font color="white">'''NIF Version'''</font>
    7 KB (895 words) - 21:59, 14 March 2011
  • [[Category:Nif Format]]
    4 KB (802 words) - 15:12, 26 June 2008

[edit] Page text matches

  • [[Category:Nif Format]] ...e in such a way that the entire graph could be re-created. That's what the Nif file is. The scene graph is descended and, as each node is visited, it wri
    691 B (121 words) - 13:43, 22 June 2007
  • ...use PyFFI processes the format xml description directly, any update to the format can be immediately used) * Oblivion custom "skeleton.nif" support, including havok and constraints
    2 KB (322 words) - 14:44, 12 August 2011
  • *[[NIF Format/NifTools XML Format| The NifTools XML Format]] - Used to extend NifSkope to open files from new games, or better underst
    2 KB (225 words) - 22:20, 1 October 2012
  • Do you have an interest in deciphering the nif format? Maybe you want to improve the tools that will make better content availabl *People who have an official 3ds Max or Maya Nif exporter (such as from Morrowind or CivIV) that can create sets of test fil
    2 KB (306 words) - 22:10, 14 March 2011
  • [[Category:Nif Format]] ...ation of the format, serves as the source for our HTML version of the file format specification. Thus, these XML files are central to our efforts to underst
    19 KB (3,304 words) - 19:42, 21 December 2011
  • [[Category:Nif Format]] *''{{Docs|nif|NiNode}} of model''
    3 KB (422 words) - 09:51, 30 December 2007
  • [[Category:Nif Format]]
    825 B (138 words) - 19:08, 27 December 2007
  • [[Category:Nif Format]] Normally, the '''Layer''' property on {{Docs|nif|bhkRigidBody|collision bodies}} adjusts the color of the mesh as it appears
    4 KB (487 words) - 14:21, 22 June 2007
  • ... text and a standard Microsoft INI file which uses the conventions of that format. The MaxNifExport section holds all of the settings related to exporting NIF and KF files with the exporter.
    4 KB (637 words) - 19:31, 1 October 2006
  • ...ranslator currently supports importing and exporting static (non-animated) NIF files. Pre-compiled versions are available for Maya 6.5, 7.0, 8.0, and 8.5 ...l data from your Maya scene. Make sure you do not overwrite your original NIF files. See below for a list of what is and is not supported as of version
    3 KB (465 words) - 04:13, 12 October 2007
  • ...rmat''' from the '''File Type''' drop down box. If you have installed the NIF plug-in correctly, the options should appear below. ...that the plug-in will look for textures in addition to the location of the NIF file. Each path will be searched and, if the texture is not found in any o
    8 KB (1,417 words) - 19:11, 8 April 2007
  • ...tion while the Max exporter does so this procedure prefers Max to Maya for Nif manipulation to try and maintain consistency throughout the process. The Alias/Autodesk FilmBox FBX format was used to convert information between the programs and so the converters
    16 KB (2,664 words) - 21:36, 18 June 2007
  • ... BSDismemberSkinInstance is a custom blocked added by Bethesda to the NIF format for holding information related to how a body will fall apart when being ki I've selected the '''meshes\creatures\brahmin\brahmin.nif''' model because it has a couple of common features. First, it is a single
    9 KB (1,604 words) - 01:19, 11 January 2009
  • ! width="33%" | The Format | The core activity of NifTools is decoding the nif format:
    2 KB (251 words) - 18:26, 6 June 2012
  • **Vertex coloring data (not supported by the OBJ format, Blender, or fully by Nifskope) *Load the Bethesda hair NIF into Nifskope and import your OBJ file. Save under a new file name.
    5 KB (934 words) - 16:12, 7 October 2006
  • ...nology. Freedom Force has always referred to 'refl' textures. The NIF file format and 3DSMax exporter refer to them as 'gloss' textures. I'll use that termin
    6 KB (1,093 words) - 02:05, 18 October 2006
  • ...://sourceforge.net/project/showfiles.php?group_id=149157&package_id=166219 Nif import/export scripts] The Nif scripts need to be configured before you start, see [[Blender/Configuration
    6 KB (1,128 words) - 17:59, 21 June 2007
  • ...ames, including FF keyframes used in FF3R. FF3R keyframes have a different format and will be covered elsewhere. ...frames in stand-alone mode and than manipulate them as easily as you can a NIF file. You should take all the normal precautions before starting work. Be a
    9 KB (1,516 words) - 11:41, 7 November 2006
  • [[Category:Nif Format]]
    292 B (41 words) - 19:24, 23 January 2008
  • ... methods 2 and 3. For this example we'll convert the street object crate01.nif. ... shape like a vastly simplified version of the object. For example med_cot.nif is asymmetrically T-shaped. Selecting a bounding box to import is a judgeme
    5 KB (907 words) - 11:42, 7 November 2006

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