In this short tutorial, we'll create a helmet. In particular, we will explain how you can make sure that the helmet will fit on your head when you equip it in the game.
Importing a head
First, we need to import a head into Blender to fit our helmet on. This will ensure that the helmet looks well aligned in the game. Let's import a Breton's head, from Morrowind. At this point, it does not really matter what race you choose.
Put a helmet on it
There's our head. Let put a helmet on it. Add a cone.
Manipulate it until it looks like a helmet. Fit it on the Breton's head. Apply a material to the mesh, and export it (without the Breton head of course) to a NIF file, say "myhelmet.nif" (we covered that already in the chair tutorial).
The inventory icon
Now you'll probably want to create an inventory icon.