Blender/Configuration

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Contents

Configuring the newer scripts (2.0 and newer)

Import

The following settings generally work for all nif files. For some Morrowind and Civilization IV files you may have to turn on "apply skin deform" if the meshes are not well aligned to the skeleton. This slows down the import considerably so leave this option turned off unless you really need it.

import-settings.png

Export

Simply click on the game you wish to export in the configuration window. Doing so will reset the settings to sane values for the game you selected. Currently this works for Morrowind, Freedom Force vs. The 3rd Reich, Civilization IV, and Oblivion.

Hidden Settings

Some settings (for instance to set the verbosity level, and to activate code profiling), are hidden from the user interface. If you are tweaking the script code then some of these could be useful. You can access them by following the instructions below which also apply for the older scripts. However, configuring the newer scripts in this manner is neither documented nor supported, so be very careful and make sure that you understand what you are doing!

Configuring the old scripts (1.5.7 and older)

If you are still using the older scripts, this is where you can find their configuration options.

  1. Run the import and export script at least once to register the scripts in Blender's configuration system:
    • File -> Import -> NIF -> Cancel.
    • File -> Export -> NIF -> Cancel.
  2. From a blender panel click on the button in the lower left (1) and select the "scripts window" option (2).
    cfg_1.gif
  3. In the scripts window click on the "scripts" menu item (3). Select the "System" item (4) and from the submenu select the "scripts config editor" item (5).
    cfg_2.gif
  4. In the scripts config editor interface click on the "import" or "export" combo box (6) and select the "Netimmerse/Gamebryo (.nif & .kf)" (7).
    cfg_3.gif
  5. This is where you set the import and export script options. Remember to set the Nif version to the one belonging to your game. From here on the options available should be obvious.
    cfg_4.gif
  6. Remember to click "apply" when you're done editing. Happy modding!
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