3ds Max
From NifTools
Contents |
Overview
Project Status: Inactive
Active Developers: None
Former Developers: tazpn, gundalf, sacarrow
Contributors: PacificMorrowind, veryxrv
| Requirements | Version | Download Link | Additional Notes |
|---|---|---|---|
| 3DS Max | 2010 | Autodesk.com/3ds-max | |
| 3DS Max - Nif Plugin | 3.4 | Max NIF Plug-in |
Features
| 3D Package | Import | Export | Textures | Skin Deform | Animation | Lights | Cameras | Particles | Oblivion Collision |
|---|---|---|---|---|---|---|---|---|---|
| 3ds Max | Yes | Yes | Base, Glow, EnvMap, Bump, Gloss, Dark & Detail | Yes | Yes | Yes | Yes | No | Yes |
| Blender | Yes | Yes | Base, Glow, EnvMap, Bump, Gloss, Dark & Detail | Yes | Yes | No | No | No | Yes |
| Maya | Yes | Yes | Base & Glow | Yes | No | No | No | No | No |
Documentation
This documentation is not complete, and likely never will be, but as this is a wiki, please feel free to contribute and comment.
Guides
- Configuring the 3ds Max Configuration file
- Importer Guide
- Exporter Guide
- Gmax Installation Guide
- Configuring Max for Fallout
Tutorials
- Maya to Max to Oblivion Dragon Conversion - Procedure used to import Denethor's Dragon into Oblivion
- 3ds Max 7 To Morrowind
- 3ds Max 9 To Oblivion
- Using the exporter at Silgrad Tower
- Recommended Exporter Settings for Morrowind
- Recommended Exporter Settings for Oblivion
- Oblivion Collision Example #1 Example demonstrating use of bhkCollProxy and Mopp Collision Export for Oblivion
- Dismemberment Example #1 Example demonstrating use of BSDismemberment Modifier for Fallout 3
- manualy create 3d max plugin in visual studio at Dockstoc
- a very good 3d max tutorial by David lanier that goes thought each and every part of max sdk and how to create different extensions and much more