I've been working on a few meshes with 3Ds Max + HCT 2014 + Elric and everything goes fine except that even though in my BSLightingFX in Max I have "Show Vertex Color" unchecked it's still throwing vertex flags on everything it can. My BSTriShapes get VF_Vertex_Colors and my BSLightingShaderProperties or other things like BSEffectShaderProperties are getting FSF2_Vertex_Colors tacked on. The FSF2_Vertex_Colors aren't a problem, I can remove those no problem. As soon as I save my nif with even one VF_Vertex_Colors flag removed from a BSTriShape though, my game will instantly crash on loading into a save with the object placed, or crash instantly when hovering over either the category or item itself in the workshop.
this in some SSE thread:
Do NOT manually edit BSTriShape blocks in NifSkope, ever.
Especially the vertex flags. Neither for SSE nor for FO4. :tongue:
This will cause the game to crash or cause other issues, because the data size and the other flags won't match anymore.
You would have to calculate the other flags and the data size accordingly by hand, which isn't too easy unless you know the ins and outs.
So if I can't edit the BSTriShape blocks in Nifskope and unchecking "Show Vertex Color" in Max doesn't actually omit vertex flags... how the heck am I supposed to get rid of VF_Vertex_Colors? It makes some of my meshes black, and it obviously shouldn't be there.