tazpn wrote:You may need to put and Edit Normals modifier on top of the Edit UVW modifier or something. We always use those directly before trying to infer values from other sources.
Good news on the skin partition front. I've sorted out the problems and can now fully export the brahmin without issues and have animation work in the GECK. I'm sure there is going to be a bug that I've not fully tested for but this is good news I suppose. I'm going to do some full import/export cycles to verify and then release the development builds of nifskope and max with the fixes.
Here are the recommended Export Settings for Dismemberment to work properly.
http://niftools.sourceforge.net/wiki/3d ... ent#Export
tazpn wrote:Not sure I completely follow what you want for the dismemberment. You could use the Edit Mesh modifier or even use go in and edit the mesh normally if you want to remove faces from an Editable Mesh in the Edit Geometry rollup. Edit Mesh modifier doesn't permanently remove vertices where Editable Mesh changes would. I've had problems with Skin when doing these kinds of edits but they do actually keep all of the existing vertex weights even if it may not seem like it.
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